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Flux SafeZone | Standalone Safe Zone System

Flux SafeZone | Standalone Safe Zone System A fully standalone safe zone resource with an in-game admin panel, polygon zone creator, visual boundaries, and per-zone effects. Create, edit, and manage zones without touching a single config f…

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Product Details

Overview

Flux SafeZone | Standalone Safe Zone System

A fully standalone safe zone resource with an in-game admin panel, polygon zone creator, visual boundaries, and per-zone effects. Create, edit, and manage zones without touching a single config file. No framework required. No PolyZone dependency.


Zone System

  • Polygon-based zones — draw any shape directly on the map from the admin panel
  • Adjustable height bounds (minZ / maxZ) for multi-level areas
  • Built-in point-in-polygon detection with AABB fast rejection — no PolyZone dependency
  • Activate / deactivate zones on the fly without deleting them
  • All zones persist in the database and sync to all clients automatically
  • Per-zone labels for display names (notifications, blips) separate from internal name

Zone Effects

Toggle any combination of effects per zone:

  • Godmode — Players become invincible inside the zone
  • No Shooting — Disable all firing controls
  • No Weapons — Strip all weapons on entry
  • No Melee — Block melee damage
  • No Weapon Damage — Nullify all weapon damage
  • No Collision — Walk through other players (bilateral sync)
  • Block Vehicles — Auto-delete vehicles that enter the zone
  • Vehicle Warning — On-screen warning before entering a no-vehicle zone
  • No Ragdoll — Prevent ragdoll physics
  • Clear Blood — Remove blood effects on entry
  • Admin Bypass — Admins skip effects per zone

Visual Features

  • Zone Boundaries — In-world polygon walls with customizable color, opacity, and gradient fade
  • Live Boundary Preview — See color changes in real-time before saving
  • Map Blips — Per-zone or default blip with configurable sprite, color, scale, and label
  • Safe Zone HUD — Customizable "IN SAFE ZONE" indicator with position and color options
  • Vehicle Warning HUD — Proximity warning before entering a no-vehicle zone
  • Enter/Exit Notifications — Per-zone title, type, and duration

In-Game Admin Panel

Everything is managed from the NUI panel — no config files, no restarts.

  • Zone Creator — Walk around and place polygon points on the map, adjust height, configure effects, and save
  • Zone List — Search, edit, activate/deactivate, or delete any zone
  • Zone Editor — Modify name, label, effects, blip, notifications, and boundary settings
  • Settings Page — Language, notification system, default blip, debug toggle, HUD position & color
  • Admin Management — Add or remove admins by identifier directly from the panel

Notification Systems

Choose your preferred notification system from the admin panel:

  • Default — Native FiveM notifications
  • ox_lib — ox_lib notification system
  • okokNotify — okokNotify notification system
  • Custom — Edit custom/client/notify.lua for your own

Quality of Life

  • Multi-language support (English & Spanish included, easily extendable)
  • Fully standalone — no framework or PolyZone dependency
  • Optimized polling with global AABB early-out — near-zero idle performance cost
  • Bilateral no-collision sync (server-side relay so both players see the effect)
  • Overlapping zone support — effects stack correctly and restore on exit
  • Categorized debug logging with color-coded console output
  • Database-persisted settings — survives restarts with no config files

Dependencies

  • oxmysql

Compatibility

  • Fully standalone
  • No framework required
  • No PolyZone required